########################################################## # EnderBank Config # ########################################################## Default_Page_Price: 10 #This is how much the first bank page will cost Page_Price_Multiplier: 1 #This is how much the bank page cost will be multiplied #by for every additional page. Page_Price_Addition: 0 #This is how much the bank page cost will be increased #by for every additional page. Use_Item_For_Page_Price: false #Enable this if you wish to use an item to purchase new pages. #This does NOT replace cash but works WITH cash. Set cash to 0 #if you only want items for purchase Page_Price_Items: 2: id: "STICK" amount: 2 #This item "2" is the item required for the second page (first unlocked). Same goes for other pages. Default: id: "EMERALD" name: "&r&cEnderBank Storage Upgrade" amount: 1 lore: - "&r&7Use me to upgrade your EnderBank page count!" #This default item is the one that will be looked for if a specific page doesn't #have an item like how page 1 does above. #If you wish to cap the EnderBank page counts, simply put specific items for all #the pages you wish to include, and then make the default item something unobtainable. Enable_Permission_Mode: false #If this is enabled, pages still can be bought like before, however they will now #ALSO require permission nodes. The permission node for players to be able to buy #pages is: 'enderbank.buypage.#' #You must add this permission for EACH page # the player is meant to be able to buy. Maximum_Pages_Allowed: -1 #This is the maximum number of pages a player can buy. #Set it to -1 for there to be no maximum. Must_Look_At_Chest_To_Search: true #This makes it so players must be looking at an EnderChest #to utilize the search feature, resulting in a "never left #the chest" experience despite actually exiting their bank #to enter their search term in the chat. Enable_Open_Bank_Noise: true #Enable this to play a noise upon opening a player's bank #It currently plays every time the first page is opened as this #is the only way it can work with the way the backend saves #the inventories and opens other pages. Open_Bank_Noise: "BLOCK_ENDER_CHEST_OPEN" #This is the correct name for the noise in 1.15.2 #If you'd like to use a different noise or run a different minecraft #version, check documentation for exact sound name. Open_Bank_Noise_Global: true #If this is true, then the noise made upon opening a players' #bank will be heard by all nearby players. If false, only #the player opening the bank will hear it. #Disabled_Worlds: #- Default #- Default_Nether #- Example3 #This is a list of worlds that the plugin is disabled in. #To enable this feature, simply uncomment it. Disable_Dump_Into_Inventory: false #Setting this to true disables use of the dump buttons. Dump_Into_Inventory_Blacklist: item1randomidentifier: id: "COMPASS" name: "&cServer Changer" lore: - "&rRight click to change servers!" item2randomidentifier: id: "STICK" #Items on this blacklist will not automatically be carried over into EnderBanks upon clicking the #dump into inventory buttons. Add server switching compasses, tutorial books, or anything else like that #you see fit. PROBABLY REMOVE THE VANILLA STICK FROM IT. ########################## ###Item Building Syntax### ########################## #id: DIRT (Required) #amount: 1 (Optional) #name: "Dirt" (Optional) #lore: (Optional) # - "Lore line 1" (Optional) # - "Lore line 2" (Optional) #enchantments: (Optional) # - "arrowdamage:1" (Optional) # - "arrowfire:1" (Optional) # - "arrowinfinite:1" (Optional) # - "arrowknockback:1" (Optional) # - "damage:1" (Optional) # - "digspeed:1" (Optional) # - "durability:1" (Optional) # - "fireaspect:1" (Optional) # - "knockback:1" (Optional) # - "lootbonusblock:1" (Optional) # - "lootbonusmob:1" (Optional) # - "luck:1" (Optional) # - "protectionfall:1" (Optional) # - "protectionfire:1" (Optional) # - "silktouch:1" (Optional) #tags: (Optional) # - "playerskullskin:SKINVALUE" (Optional) # - "vanilladurability:256" (Optional) # - "unbreakable:true" (Optional) # - "custommodeldata:1234567" (Optional) #flags: (Optional) # - "HIDE_ATTRIBUTES" (Optional) # - "HIDE_DESTROYS" (Optional) # - "HIDE_ENCHANTS" (Optional) # - "HIDE_PLACED_ON" (Optional) # - "HIDE_POTION_EFFECTS" (Optional) # - "HIDE_UNBREAKABLE" (Optional) ########################################################## # GUI Items # ########################################################## #Syntax: #%eb_pagecost% -> Cost of next page #%eb_pagecostitemname% -> Name of item required for next page purchase #%eb_pagecostitemamount% -> Amount of item required for next page purchase #%eb_playername% -> Name of player #%eb_currentpage% -> Current page of bank open GUI: Next_Page: id: PAPER name: "Next Page" Buy_Next_Page: id: PAPER name: "Next Page" lore: - "&rClick to Purchase" - "&rCost: %eb_pagecost%" Confirm_Buy_Next_Page: id: YELLOW_STAINED_GLASS_PANE name: "Confirm Purchase" lore: - "&r&oClick again to confirm purchase!" Previous_Page: id: PAPER name: "Previous Page" Dump_Equipment: id: IRON_HELMET name: "Dump Equipment" flags: - HIDE_ATTRIBUTES Dump_Items: id: CHEST name: "Dump Items" lore: - "&r&7Left click to dump all items in inventory (excluding the hotbar)" - "&r&7Right click to dump all items in inventory (including the hotbar)" Search: id: COMPASS name: "Search" Separator: id: BLACK_STAINED_GLASS_PANE name: " " flags: - HIDE_ATTRIBUTES ########################################################## # Version # ########################################################## VERSION: 10 #Do not touch this. No touchy.