Spigot_EnderBank/config.yml
2020-05-22 14:18:11 -07:00

167 lines
5.5 KiB
YAML

##########################################################
# EnderBank Config #
##########################################################
Default_Page_Price: 10
#This is how much the first bank page will cost
Page_Price_Multiplier: 1
#This is how much the bank page cost will be multiplied
#by for every additional page.
Page_Price_Addition: 0
#This is how much the bank page cost will be increased
#by for every additional page.
Use_Item_For_Page_Price: false
#Enable this if you wish to use an item to purchase new pages.
#This does NOT replace cash but works WITH cash. Set cash to 0
#if you only want items for purchase
Page_Price_Items:
2:
id: "STICK"
amount: 2
#This item "2" is the item required for the second page (first unlocked). Same goes for other pages.
Default:
id: "EMERALD"
name: "&r&cEnderBank Storage Upgrade"
amount: 1
lore:
- "&r&7Use me to upgrade your EnderBank page count!"
#This default item is the one that will be looked for if a specific page doesn't
#have an item like how page 1 does above.
#If you wish to cap the EnderBank page counts, simply put specific items for all
#the pages you wish to include, and then make the default item something unobtainable.
Must_Look_At_Chest_To_Search: true
#This makes it so players must be looking at an EnderChest
#to utilize the search feature, resulting in a "never left
#the chest" experience despite actually exiting their bank
#to enter their search term in the chat.
Enable_Open_Bank_Noise: true
#Enable this to play a noise upon opening a player's bank
#It currently plays every time the first page is opened as this
#is the only way it can work with the way the backend saves
#the inventories and opens other pages.
Open_Bank_Noise: "BLOCK_ENDER_CHEST_OPEN"
#This is the correct name for the noise in 1.15.2
#If you'd like to use a different noise or run a different minecraft
#version, check documentation for exact sound name.
Open_Bank_Noise_Global: true
#If this is true, then the noise made upon opening a players'
#bank will be heard by all nearby players. If false, only
#the player opening the bank will hear it.
#Disabled_Worlds:
#- Default
#- Default_Nether
#- Example3
#This is a list of worlds that the plugin is disabled in.
#To enable this feature, simply uncomment it.
Disable_Dump_Into_Inventory: false
#Setting this to true disables use of the dump buttons.
Dump_Into_Inventory_Blacklist:
item1randomidentifier:
id: "COMPASS"
name: "&cServer Changer"
lore:
- "&rRight click to change servers!"
item2randomidentifier:
id: "STICK"
#Items on this blacklist will not automatically be carried over into EnderBanks upon clicking the
#dump into inventory buttons. Add server switching compasses, tutorial books, or anything else like that
#you see fit. PROBABLY REMOVE THE VANILLA STICK FROM IT.
##########################
###Syntax for each item###
##########################
#id: DIRT (Required)
#amount: 1 (Optional)
#name: "Dirt" (Optional)
#enchantments: (Optional)
# - "arrowdamage:1" (Optional)
# - "arrowfire:1" (Optional)
# - "arrowinfinite:1" (Optional)
# - "arrowknockback:1" (Optional)
# - "damage:1" (Optional)
# - "digspeed:1" (Optional)
# - "durability:1" (Optional)
# - "fireaspect:1" (Optional)
# - "knockback:1" (Optional)
# - "lootbonusblock:1" (Optional)
# - "lootbonusmob:1" (Optional)
# - "luck:1" (Optional)
# - "protectionfall:1" (Optional)
# - "protectionfire:1" (Optional)
# - "silktouch:1" (Optional)
#tags: (Optional)
# - "playerskullskin:SKINVALUE" (Optional)
# - "vanilladurability:256" (Optional)
# - "unbreakable:true" (Optional)
# - "custommodeldata:1234567" (Optional)
#flags: (Optional)
# - "HIDE_ATTRIBUTES" (Optional)
# - "HIDE_DESTROYS" (Optional)
# - "HIDE_ENCHANTS" (Optional)
# - "HIDE_PLACED_ON" (Optional)
# - "HIDE_POTION_EFFECTS" (Optional)
# - "HIDE_UNBREAKABLE" (Optional)
##########################################################
# GUI Items #
##########################################################
#Syntax:
#%eb_pagecost% -> Cost of next page
#%eb_pagecostitemname% -> Name of item required for next page purchase
#%eb_pagecostitemamount% -> Amount of item required for next page purchase
GUI:
Next_Page:
id: PAPER
name: "Next Page"
Buy_Next_Page:
id: PAPER
name: "Next Page"
lore:
- "&rClick to Purchase"
- "&rCost: %eb_pagecost%"
Confirm_Buy_Next_Page:
id: YELLOW_STAINED_GLASS_PANE
name: "Confirm Purchase"
lore:
- "&r&oClick again to confirm purchase!"
Previous_Page:
id: PAPER
name: "Previous Page"
Dump_Equipment:
id: IRON_HELMET
name: "Dump Equipment"
flags:
- HIDE_ATTRIBUTES
Dump_Items:
id: CHEST
name: "Dump Items"
lore:
- "&r&7Left click to dump all items in inventory (excluding the hotbar)"
- "&r&7Right click to dump all items in inventory (including the hotbar)"
Search:
id: COMPASS
name: "Search"
Separator:
id: BLACK_STAINED_GLASS_PANE
name: " "
flags:
- HIDE_ATTRIBUTES
##########################################################
# Version #
##########################################################
VERSION: 7
#Do not touch this. No touchy.