167 lines
5.5 KiB
YAML
167 lines
5.5 KiB
YAML
##########################################################
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# EnderBank Config #
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##########################################################
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Default_Page_Price: 10
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#This is how much the first bank page will cost
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Page_Price_Multiplier: 1
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#This is how much the bank page cost will be multiplied
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#by for every additional page.
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Page_Price_Addition: 0
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#This is how much the bank page cost will be increased
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#by for every additional page.
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Use_Item_For_Page_Price: false
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#Enable this if you wish to use an item to purchase new pages.
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#This does NOT replace cash but works WITH cash. Set cash to 0
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#if you only want items for purchase
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Page_Price_Items:
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2:
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id: "STICK"
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amount: 2
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#This item "2" is the item required for the second page (first unlocked). Same goes for other pages.
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Default:
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id: "EMERALD"
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name: "&r&cEnderBank Storage Upgrade"
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amount: 1
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lore:
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- "&r&7Use me to upgrade your EnderBank page count!"
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#This default item is the one that will be looked for if a specific page doesn't
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#have an item like how page 1 does above.
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#If you wish to cap the EnderBank page counts, simply put specific items for all
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#the pages you wish to include, and then make the default item something unobtainable.
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Must_Look_At_Chest_To_Search: true
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#This makes it so players must be looking at an EnderChest
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#to utilize the search feature, resulting in a "never left
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#the chest" experience despite actually exiting their bank
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#to enter their search term in the chat.
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Enable_Open_Bank_Noise: true
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#Enable this to play a noise upon opening a player's bank
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#It currently plays every time the first page is opened as this
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#is the only way it can work with the way the backend saves
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#the inventories and opens other pages.
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Open_Bank_Noise: "BLOCK_ENDER_CHEST_OPEN"
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#This is the correct name for the noise in 1.15.2
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#If you'd like to use a different noise or run a different minecraft
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#version, check documentation for exact sound name.
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Open_Bank_Noise_Global: true
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#If this is true, then the noise made upon opening a players'
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#bank will be heard by all nearby players. If false, only
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#the player opening the bank will hear it.
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#Disabled_Worlds:
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#- Default
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#- Default_Nether
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#- Example3
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#This is a list of worlds that the plugin is disabled in.
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#To enable this feature, simply uncomment it.
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Disable_Dump_Into_Inventory: false
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#Setting this to true disables use of the dump buttons.
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Dump_Into_Inventory_Blacklist:
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item1randomidentifier:
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id: "COMPASS"
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name: "&cServer Changer"
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lore:
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- "&rRight click to change servers!"
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item2randomidentifier:
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id: "STICK"
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#Items on this blacklist will not automatically be carried over into EnderBanks upon clicking the
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#dump into inventory buttons. Add server switching compasses, tutorial books, or anything else like that
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#you see fit. PROBABLY REMOVE THE VANILLA STICK FROM IT.
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##########################
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###Syntax for each item###
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##########################
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#id: DIRT (Required)
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#amount: 1 (Optional)
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#name: "Dirt" (Optional)
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#enchantments: (Optional)
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# - "arrowdamage:1" (Optional)
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# - "arrowfire:1" (Optional)
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# - "arrowinfinite:1" (Optional)
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# - "arrowknockback:1" (Optional)
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# - "damage:1" (Optional)
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# - "digspeed:1" (Optional)
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# - "durability:1" (Optional)
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# - "fireaspect:1" (Optional)
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# - "knockback:1" (Optional)
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# - "lootbonusblock:1" (Optional)
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# - "lootbonusmob:1" (Optional)
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# - "luck:1" (Optional)
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# - "protectionfall:1" (Optional)
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# - "protectionfire:1" (Optional)
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# - "silktouch:1" (Optional)
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#tags: (Optional)
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# - "playerskullskin:SKINVALUE" (Optional)
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# - "vanilladurability:256" (Optional)
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# - "unbreakable:true" (Optional)
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# - "custommodeldata:1234567" (Optional)
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#flags: (Optional)
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# - "HIDE_ATTRIBUTES" (Optional)
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# - "HIDE_DESTROYS" (Optional)
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# - "HIDE_ENCHANTS" (Optional)
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# - "HIDE_PLACED_ON" (Optional)
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# - "HIDE_POTION_EFFECTS" (Optional)
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# - "HIDE_UNBREAKABLE" (Optional)
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##########################################################
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# GUI Items #
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##########################################################
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#Syntax:
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#%eb_pagecost% -> Cost of next page
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#%eb_pagecostitemname% -> Name of item required for next page purchase
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#%eb_pagecostitemamount% -> Amount of item required for next page purchase
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GUI:
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Next_Page:
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id: PAPER
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name: "Next Page"
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Buy_Next_Page:
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id: PAPER
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name: "Next Page"
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lore:
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- "&rClick to Purchase"
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- "&rCost: %eb_pagecost%"
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Confirm_Buy_Next_Page:
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id: YELLOW_STAINED_GLASS_PANE
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name: "Confirm Purchase"
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lore:
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- "&r&oClick again to confirm purchase!"
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Previous_Page:
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id: PAPER
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name: "Previous Page"
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Dump_Equipment:
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id: IRON_HELMET
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name: "Dump Equipment"
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flags:
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- HIDE_ATTRIBUTES
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Dump_Items:
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id: CHEST
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name: "Dump Items"
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lore:
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- "&r&7Left click to dump all items in inventory (excluding the hotbar)"
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- "&r&7Right click to dump all items in inventory (including the hotbar)"
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Search:
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id: COMPASS
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name: "Search"
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Separator:
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id: BLACK_STAINED_GLASS_PANE
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name: " "
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flags:
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- HIDE_ATTRIBUTES
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##########################################################
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# Version #
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##########################################################
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VERSION: 7
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#Do not touch this. No touchy. |